
Design Risk Score
Verified data26/100
5 concern patterns detected
Joy Index
73/100
Good
Community score: 81/100
Joy reflects genuine enjoyment after accounting for design risk.
Verdict
Mindful
Enjoy mindfully
Some mild monetization exists, but the core game offers genuine value. Stay aware of spending triggers.
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Score your library →Detected Design Patterns
Time-limited content creates fear of missing out, driving compulsive engagement.
Randomised paid containers drive spending through unpredictable rewards and rarity anxiety.
Social mechanics create obligation to play so you don't let others down.
Why this score
Verified data- Loot Boxes+12
Randomised paid containers — gambling-like mechanics, cosmetic outcomes.
- FOMO Events+6
Time-limited content — mild fear-of-missing-out, cosmetic stakes.
- Social Pressure+4
Competitive/social mechanics can create obligation to keep playing.
- Battle Pass+2
A battle pass sells cosmetic items only — no gameplay advantage.
- Microtransactions+2
In-game purchases sells cosmetic items only — no gameplay advantage.
Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. Total: 26/100. How scoring works →